Search found 45 matches

by davidzill
Sat Aug 01, 2020 6:43 pm
Forum: FlyTampa-Copenhagen
Topic: No SODE jetways
Replies: 1
Views: 102

Re: No SODE jetways

I can confirm SODE jetways are not visible. P3D V5.
by davidzill
Sat Jul 25, 2020 7:48 pm
Forum: FlyTampa-Buffalo
Topic: Building elevation issues, V5
Replies: 0
Views: 607

Building elevation issues, V5

Today I noticed some of the airport buildings and buildings around the airport are floating above the ground.
by davidzill
Wed Jul 01, 2020 2:18 pm
Forum: FlyTampa-KaiTak
Topic: P3D V5 Scenery Library
Replies: 1
Views: 163

P3D V5 Scenery Library

I noticed for Kai Tak there are 3 entries; Fly Tampa-Kai Tak, Fly Tampa Kai Tal_LC, and Fly Tampa Kai Tak-World. The first two entries in my scenery library are up with all the airports, the Fly Tampa Kai Tak-World entry is almost at the very bottom of the scenery library, even below the default sce...
by davidzill
Tue Jun 30, 2020 7:53 pm
Forum: FlyTampa-Boston-Rebooted
Topic: Boston rebooted v5
Replies: 11
Views: 938

Re: Boston rebooted v5

Not really sure. Maybe they changed the location of the install? Or you have a duplicate install. Their AFCAD is still active, you can tell by the stock taxiway signs. The way exclusions work in V5 is different. It could be something to do with that, but I don't think the fix is my end. I just used...
by davidzill
Tue Jun 30, 2020 7:17 pm
Forum: FlyTampa-Boston-Rebooted
Topic: Aerosoft's US Cities X Boston
Replies: 18
Views: 11729

Re: Aerosoft's US Cities X Boston

Hello - Have FlyTampa KBOS working fine with Aerosoft Boston City in P3dv4, but I cannot get these to work together in P3dv5. There are some differences in the file structure between v4 and v5, but I have tried several different fixes and no matter what I am getting default buildings mixing with th...
by davidzill
Tue Jun 30, 2020 6:48 pm
Forum: FlyTampa-Boston-Rebooted
Topic: Boston rebooted v5
Replies: 11
Views: 938

Re: Boston rebooted v5

instructions for fixing Aerosoft city... US Cities X Boston is compatible with Flytampa Boston rebooted with some small adjustments. Rename AF2_KBOS_ALT.BGL to AF2_KBOS_ALT.OFF This file can be found in Your Prepar3D Folder\Scenery\World\Scenery Without disabling this file you will experience eleva...
by davidzill
Mon Mar 12, 2018 12:09 am
Forum: FlyTampa-Boston-Rebooted
Topic: Performance
Replies: 58
Views: 17838

Re: Performance

So disabling dynamic reflections, 3D animated people, and installing US Cities Boston got me about 20+ extra FPS all together. Still areas on the airfield where FPS takes a dip...one are was turning off runway 22 threshold. Overall looks great.
by davidzill
Sun Mar 11, 2018 10:10 am
Forum: FlyTampa-Boston-Rebooted
Topic: Performance
Replies: 58
Views: 17838

Re: Performance

george[flytampa] wrote:
davidzill wrote:George, turning off dynamic reflections gave me 10-15 fps
Extra? If so that must be the problem for you guys, It actually looks better off anyway.
Yes indeed, extra.
by davidzill
Sun Mar 11, 2018 9:45 am
Forum: FlyTampa-Boston-Rebooted
Topic: Performance
Replies: 58
Views: 17838

Re: Performance

George, turning off dynamic reflections gave me 10-15 fps
by davidzill
Sat Mar 10, 2018 4:44 pm
Forum: FlyTampa-Boston-Rebooted
Topic: Performance
Replies: 58
Views: 17838

Re: Performance

Always our fault. Sigh I can sympathise with that. :D Unfortunately I do experience something similar specifically when the terminals are in view (which I guess is not surprising since that's where the majority of the modelling and detail is). For comparison default F22, parked at the end of 04L, •...
by davidzill
Thu Mar 08, 2018 10:57 pm
Forum: FlyTampa-Boston-Rebooted
Topic: Performance
Replies: 58
Views: 17838

Re: Performance

Beautiful scenery! I have an 8700K @ 5.3gz and a single 1080Ti Superclocked, and 32gb ddr4 RAM. 4K monitor, 4096x4096textures, antialiasing @ 4xSSAA. Similar performance. On approach in weather, FPS dips to low teens. On the runway clear sky, low 30’s. My FPS is a solid 60 outside of extremely dense...
by davidzill
Fri Jan 26, 2018 5:14 pm
Forum: FlyTampa-KaiTak
Topic: Kai Tak redone
Replies: 8
Views: 2481

Re: Kai Tak redone

I don’t even think the visuals need to be changed at all...just needs to be truly P3D V4 compatible. Shouldn’t be too hard of an update.
by davidzill
Fri Jan 19, 2018 6:49 pm
Forum: FlyTampa-KaiTak
Topic: Autogen Bldgs on IGS Approach path
Replies: 20
Views: 6586

Re: Autogen Bldgs on IGS Approach path

funkyhut1 wrote:
With Fly Tampa Fix - All OK.JPG
From the Tower.JPG
Pity the aprons are empty. The only time that ever happened was when the No 8 signal went up.

That fixed it. IGS13 buildings are cleared too. Thank you.

Several buildings that are supposed to be there are t.
by davidzill
Fri Jan 19, 2018 6:41 pm
Forum: FlyTampa-KaiTak
Topic: Kai Tak redone
Replies: 8
Views: 2481

Re: Kai Tak redone

Are you running it on your grandma's rig? Its runs at 100FPS & looks epic. https://www.youtube.com/watch?v=iqu0XGXAnyo I’m running a 5.3ghz i7, two 1080Ti’s, 16gb DDR4, a Pcie M.2 SSD, and my performance is poor with 4K textures, scenery complexity maxed out, autogen normal. I get 60 FPS everywhere...