Are you for real?mikeP wrote: People who make such foolish stunts, even in the simulator, give us simmers a bad name.
Search found 112 matches
- Fri Jul 04, 2008 2:53 pm
- Forum: General Discussion
- Topic: AI Traffic Flightpaths - Kai Tak
- Replies: 11
- Views: 3998
- Fri Jul 04, 2008 1:49 pm
- Forum: FlyTampa-KaiTak
- Topic: Waterpoly???????
- Replies: 2
- Views: 2684
Waterpoly???????
Just a quick question while installing.
I noticed in the installation window "Waterpoly".
What is it and what does it do?
Couldn't find anything bout it in the PDF file or here at the site.
Thanks for the wonderful scenery and all the hard work.
I noticed in the installation window "Waterpoly".
What is it and what does it do?
Couldn't find anything bout it in the PDF file or here at the site.
Thanks for the wonderful scenery and all the hard work.
- Tue Jun 17, 2008 12:36 pm
- Forum: FlyTampa-KaiTak
- Topic: KaiTak Screenshots
- Replies: 204
- Views: 246988
- Tue May 06, 2008 2:59 pm
- Forum: General Discussion
- Topic: Scenery question.
- Replies: 2
- Views: 1263
Scenery question.
Not a request for a Fly Tampa scenery. I've been asked to modify some AFCAD's for default airports, which I enjoy, but one of them, KFLL, has blocks for terminals everywhere but where they should be. Is there a program for adjusting/moving the default buildings in such a way as to make them a bit mo...
- Fri Mar 07, 2008 5:13 pm
- Forum: FlyTampa-Seattle
- Topic: Ultimate Terrain roads in Seattle area in sea.
- Replies: 3
- Views: 3348
Ultimate Terrain roads in Seattle area in sea.
Sorry for posting this one again guys. Did a search but came up with zilch. My search techniques wouldn't be the best but Roads, Sea, Ultimate Terrain gave up no clues. So. I just bought UT and installed it tonight, but! All the coast roads and many of the local ones in the coastal region are well i...
- Fri Mar 07, 2008 4:37 pm
- Forum: General Discussion
- Topic: How about LAX?
- Replies: 54
- Views: 15276
- Fri Mar 07, 2008 4:02 pm
- Forum: FlyTampa-Dubai (Discontinued)
- Topic: Can the Dubai airport polygon/area be reduced?
- Replies: 22
- Views: 15487
- Thu Mar 06, 2008 3:10 pm
- Forum: FlyTampa-Dubai (Discontinued)
- Topic: Can the Dubai airport polygon/area be reduced?
- Replies: 22
- Views: 15487
Well, I did the Palms and The World after all. I can also bring up Martin's City2.gmax file and I've moved that group of buildings inland to where the Sheikh Zayed Road really is. I posted an image of the Palms etc in a new thread. Unfortunately one of the land files that the Dubai scenery uses cre...
- Fri Feb 22, 2008 2:34 pm
- Forum: General Discussion
- Topic: airline commercial
- Replies: 1
- Views: 1036
- Fri Feb 08, 2008 5:47 pm
- Forum: FlyTampa-Vienna
- Topic: New terminal @ LOWW!!
- Replies: 1
- Views: 2644
New terminal @ LOWW!!
NO!!!!! This is NOT a request. Simply a glance at the new terminal at Vienna. http://www.airliners.net/photo/-/-/1073733/L/ http://www.airliners.net/photo/-/-/1149118/L/ http://www.airliners.net/photo/-/-/1325515/L/ Looks good so far, just hope it doesn't mean some demolishing of the main terminal a...
- Sat Feb 02, 2008 7:15 pm
- Forum: FlyTampa-StMaarten
- Topic: Strange mound
- Replies: 2
- Views: 1858
- Sat Feb 02, 2008 7:07 pm
- Forum: FlyTampa-Vienna
- Topic: Fly Tampa ! LOWW video
- Replies: 9
- Views: 6536
i mostly play online this game, and AI aircrafts aren t allowed on the multiplayer server i play on ;) No need for AI so, you're far better off online, as I just found out today for myself. Its so different being given commands as to what you can and can't do, as opposed to just doing it for the sa...
- Wed Jan 30, 2008 5:22 pm
- Forum: FlyTampa-Dubai (Discontinued)
- Topic: Can the Dubai airport polygon/area be reduced?
- Replies: 22
- Views: 15487
- Sat Jan 19, 2008 3:21 pm
- Forum: FlyTampa-Dubai (Discontinued)
- Topic: Can the Dubai airport polygon/area be reduced?
- Replies: 22
- Views: 15487
I thought I should write to say where I got with this. I made a version of Land5 that allowed the city autogen ground textures to fit in, but the autogen didn't appear because the scenery excludes for various bits of the airport suppressed autogen in a square around them. For objects at the edge of...