BGL Files

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Adster
Posts: 9

BGL Files

Post by Adster » Wed Jul 09, 2008 6:41 am

Is there any programs that can actually read the files?
f15pilotaf
Posts: 83

Post by f15pilotaf » Wed Jul 09, 2008 8:04 am

It depends on the type of .BGL file. If it's an AFCAD .BGL, then you can use AFCAD to open it. It could be a traffic file, i.e. traffic_usairways.bgl, which is able to be compiled and decompiled by Lee Swordy's Traffic Tools. It's likely that it is a scenery file, which is created using gmax or a variety of other programs.
Adster
Posts: 9

Post by Adster » Wed Jul 09, 2008 1:05 pm

f15pilotaf wrote:It depends on the type of .BGL file. If it's an AFCAD .BGL, then you can use AFCAD to open it. It could be a traffic file, i.e. traffic_usairways.bgl, which is able to be compiled and decompiled by Lee Swordy's Traffic Tools. It's likely that it is a scenery file, which is created using gmax or a variety of other programs.
Thanks :)
jvile
Posts: 114

Post by jvile » Wed Jul 09, 2008 3:54 pm

Is there any programs that can actually read the files?
All stock bgl files for both FS9 and FSX can be read with the SDE App Engine Utility. Stock Flightplan bgl's are a different format and there is no utility that extracts the correct data. There are some web sites that have already done some of this for us so we can compile the stock FP TDBB bgl's with TTools.
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