Microsoft Flight Announcement Jan 2012

newmanix
Posts: 402

Re: Microsoft Flight Announcement Jan 2012

Post by newmanix » Tue Jan 10, 2012 12:52 pm

Honestly it looks like a game and if I get involved with Flight it will be to play a fun game. This means not spending much at all on the addons for it. Like that take on helicopters, it looked like a fun game but became the biggest flop of 2011 for the FS community. Flight could go the same way.
BionicCrab
Posts: 8

Re: Microsoft Flight Announcement Jan 2012

Post by BionicCrab » Sat Jan 14, 2012 7:43 pm

george[flytampa] wrote:I don't know much about P3D but I like the idea of it. The P3D gallery is using shots from our Athens scenery so I presume porting is pretty easy if not effortless. .
LGAV,KBUF,VHHX, LOWW, and of course KTPA all work fine at least in my eyes. Meaning there aren't any rendering issues to worry about but I can't be 100% on the object placement. If you need a beta tester for the installer let me know.
paavo
Posts: 1612

Re: Microsoft Flight Announcement Jan 2012

Post by paavo » Sun Jan 15, 2012 2:55 am

Same add on scenery comparing GPU usage and FPS.


Image
BoazDK
Posts: 220

Re: Microsoft Flight Announcement Jan 2012

Post by BoazDK » Mon Jan 16, 2012 6:10 am

Could you explain your graphs a little? I am not dumb, I am just numerically challenged :D
specialist
Posts: 394

Re: Microsoft Flight Announcement Jan 2012

Post by specialist » Mon Jan 16, 2012 11:05 am

Seems to me that based on the numbers you are getting a slight hit on performance, but nothing that will be really noticeable.
george[flytampa]
Site Admin
Posts: 3426

Re: Microsoft Flight Announcement Jan 2012

Post by george[flytampa] » Mon Jan 16, 2012 11:12 am

It shows P3D runs at a higher frame rate than FSX by using the GPU more effectively. FSX as most of you know, doesn't use the GPU very well; it was CPU bound. P3D seems to have fixed that somewhat & the result is an extra 10-15 FPS.

I've not tried P3D yet, but if its running faster than FSX I'll have to switch soon. I just wish they'd hurry up & release a consumer version for a sensible one time price. It'll sell like hot cakes if they make it known it improves performance so significantly.
paavo
Posts: 1612

Re: Microsoft Flight Announcement Jan 2012

Post by paavo » Mon Jan 16, 2012 7:40 pm

Top 2 graphs are GPU 1 and GPU 2 usage, and bottom is frame rate. What George said is correct, more gpu usage and a better frame rate with P3D vs FSX. P3D is a better sim than FSX now, and if they can implement things talked about like alpha fad autogen, DX11, and more GPU usage it will be awesome. I think v2 of P3D is a long ways out, but the future looks good.
paavo
Posts: 1612

Re: Microsoft Flight Announcement Jan 2012

Post by paavo » Mon Jan 16, 2012 10:07 pm

Wow, that first one almost looks real.
BionicCrab
Posts: 8

Re: Microsoft Flight Announcement Jan 2012

Post by BionicCrab » Tue Jan 17, 2012 6:33 am

George: As far as FPS wise I'd say not too much of a difference either way. As far as the streaming of the content to the GPU, such as very large airports, stutters are pretty much eliminated with P3D. Also aircraft textures tend to stay loaded for much longer. I can cycle through views and not cause most rendering issues or worse cause the sim to crash. .I think the catch for users is that unless you are buying addons all the time or have a large FSX collection, it may not appeal to you.

But I imagine an end user EULA(single license, no support via forums) is in the works to bring down the cost. Plenty of talk about it from reliable sources.
skydvdan
Posts: 2121

Re: Microsoft Flight Announcement Jan 2012

Post by skydvdan » Tue Jan 17, 2012 8:47 am

So my question is whether developers are now going to support 3 sims (FS9, FSX, and P3D)? The difference between FSX and P3D don't seem that significant so maybe the FS9er will continue to get addons.
BoazDK
Posts: 220

Re: Microsoft Flight Announcement Jan 2012

Post by BoazDK » Tue Jan 17, 2012 3:32 pm

10-15 fps? that's a huge leap in flightsim!
I also hope they would settle down and offer a "civilian" subscription.

Rise of flight sure has something there! Look at that amazing water... Can't believe it's CGI...
skydvdan
Posts: 2121

Re: Microsoft Flight Announcement Jan 2012

Post by skydvdan » Tue Jan 17, 2012 4:11 pm

They already have a civilian subscription. If you want to pay the $10 a month then there is nothing stopping you. If you want to pay the $499 you can do that as well. It is open to anyone that is interested as long as you are using it purely for entertainment purposes. I use it to stay proficient at flying and flight rules. Do I fly professionally, no. Do I plan on getting my private pilots license, again, no. Though I teach flight safety for the airforce and I use that for my reason... if I needed one... which I don't.
BionicCrab
Posts: 8

Re: Microsoft Flight Announcement Jan 2012

Post by BionicCrab » Tue Jan 17, 2012 10:42 pm

Another class of license does make sense to some extent. Most users don't need two activation keys, that's half the cost right there. Remove any support/warranty of any kind like most games and you have a winner.
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