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Re: My KSEA 3rd runway effort

Postby joerg » Tue Jan 31, 2012 1:32 pm

Hello guys,

my problem is, that there is a hill at the top of the new added runway 34L and that the ends of the new added taxiways (from the new rwy 34 to the flytampa-scenery-taxiways) seems not to be displayed correct.

Hope, you could give me an idea what the problem could be (sorry for my bad english :wink: )
Unbenannt.jpg
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joerg
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Re: My KSEA 3rd runway effort

Postby skydvdan » Tue Jan 31, 2012 5:30 pm

Extend the flatten.
System specs:
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Intel Core i7-2600K Sandy Bridge 4.5GHz
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Re: My KSEA 3rd runway effort

Postby joerg » Tue Jan 31, 2012 7:05 pm

Well thank you for your reply! But sorry,
I don´t know, what I have to do to "extend" the flatten.
Could you please explain what I have to do? :?
joerg
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Re: My KSEA 3rd runway effort

Postby skydvdan » Wed Feb 01, 2012 1:30 pm

joerg wrote:Well thank you for your reply! But sorry,
I don´t know, what I have to do to "extend" the flatten.
Could you please explain what I have to do? :?

I believe that both ADE and SbuilderX both do flattens or AFX will do it.
System specs:
ASUS SABERTOOTH P67
Intel Core i7-2600K Sandy Bridge 4.5GHz
2X EVGA GeForce GTX 560 Ti
16GB CORSAIR Vengeance DDR3 1600
CORSAIR H80 High Performance Liquid CPU Cooler
Microsoft Windows 7 Professional 64-bit
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Re: My KSEA 3rd runway effort

Postby joerg » Wed Feb 01, 2012 5:45 pm

Curious thing, because I tried to follow the step-by-step installation and rules, moe_man explained in his downloads.

So, there should be many other users with the same problem as me. I guess, the problem is simplier (maybe just a flatten that I forgot to delete; there are 4 or 5 in my /scenery-folder).

However, the problem has to be fixed:
The programs you are talking about - are they freeware?
joerg
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Re: My KSEA 3rd runway effort

Postby joerg » Wed Feb 01, 2012 6:52 pm

The hill has gone now, caused by the TERR3D.bgl, which I forgot to delete.

But the taxiway-Problem is still there (maybe caused by the SEA_flat.bgl?

I read in this thread something about the altitutes between the flytampa-scenery and the afcad - so I tried to give my afcad another altitude (higher than 429.8 ft), but no success.
joerg
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Re: My KSEA 3rd runway effort

Postby akair » Fri Feb 03, 2012 3:58 pm

Hi .... KSEA .... Fly Tampa Airport and Seattle FANS .... Whooo Hooooo...

FlyTampaKSEA-DeepHoles-Problem ~ Please Help ~ THANX ... in Advance

http://youtu.be/UNvKp6WpFUM ~ You Tube Vid ...showing the Deep Hole Problem ~

**************
**************

Fly Tampa - KSEA, upgraded to FSX by [http://www.myflightsimblog.com/MyFlightSimBlog/KSEA.html ] .....FSX x64 patch, had and fixed ...partially .... texture BLEED THRU ... ( could not get Tarmac's and Rwy ... asphalt to show ), Partial fix with FSGenesis ~ Washington FS9 ~ mesh. Installed ~ above Fly Tampa Seattle ... in Scenery Libray.

NOW ... I get the Aircraft Falling into .....DEEP HOLES at End of RWY's & any CROSSING Rwy ..... Path ... gerrr ~

[ My maintenance ....costs are going to go thru the Roof .... tearing Out Landing Gear ... :) :) ]
**********

had posted Original Problem Post Here:

ORIGINALLY Posted here .... No Help Yet .....Thanx in Advance ....

http://forum.avsim.net/topic/341458-ftxfly-tampa-seattle/page__st__50

*********************
*********************
Anyway.....

I'm having a Problem ...with FSX or Ultmate Terrain X .... Bleeding thru .... ???

I must have Missed something .... I'm NOT running Orbx -- .... Just Ultimate X USA

I have included the Search ....for KSEA .... bgl ....files and do not see any other bgl files other than,

the one's installed by Fly Tampa Seattle ....

And I can not find in the Config editor in Ultimate USA-X .... a place to turn of there textures.... ????

*************

Again THANX......!!!!! for the Wonderful KSEA ... Fix for FSX ...

( Also my system ...running MS Win7 Pro ( 64bit )
akair
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Re: My KSEA 3rd runway effort

Postby nickac1092 » Tue Feb 14, 2012 9:04 pm

Hey mole man. Here is the problem i am experenceing. First off, 34C is now visual approach instead of ILS. Is there a way to fix that? Also the taxi lights i was talking about that are in the way are in the screen shot below. [attachment=0]fs9 2012-02-14 18-56-42-44.png[/attachment]
Storm Trooper TWR, Intel I7 2700K sandy bridge 3.5GHz (OCed to 4.5GHz), CPU Liquid cooler, Asus P8Z77-V mainbored, Cosair 16GB 1800MHz Ram, Nividia GeForce GTX 690, OCZ 120GB SSD, Seagate 2TB HDD Windows 7 64bit Home My youtube: http://www.youtube.com/bobac1083 20 yrs old
nickac1092
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Re: My KSEA 3rd runway effort

Postby nickac1092 » Sun Feb 26, 2012 12:19 pm

Seriously? Can I get some help please? It's been several weeks.
Storm Trooper TWR, Intel I7 2700K sandy bridge 3.5GHz (OCed to 4.5GHz), CPU Liquid cooler, Asus P8Z77-V mainbored, Cosair 16GB 1800MHz Ram, Nividia GeForce GTX 690, OCZ 120GB SSD, Seagate 2TB HDD Windows 7 64bit Home My youtube: http://www.youtube.com/bobac1083 20 yrs old
nickac1092
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Re: My KSEA 3rd runway effort

Postby nickac1092 » Wed Feb 29, 2012 8:30 pm

never mind my posts. I got some help. Nothing can be done about those taxi reflectors.
Storm Trooper TWR, Intel I7 2700K sandy bridge 3.5GHz (OCed to 4.5GHz), CPU Liquid cooler, Asus P8Z77-V mainbored, Cosair 16GB 1800MHz Ram, Nividia GeForce GTX 690, OCZ 120GB SSD, Seagate 2TB HDD Windows 7 64bit Home My youtube: http://www.youtube.com/bobac1083 20 yrs old
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Re: My KSEA 3rd runway effort

Postby A320DRIVER » Sat Jun 30, 2012 3:24 pm

Guess this effort has been abandoned? I have tried everything offered as possible fixes but I still have the problem of the taxiways disappearing. If anyone has found a fix for this is FS9, please share.
Regards,
Joe
A320DRIVER
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Re: My KSEA 3rd runway effort

Postby Molders » Sun Aug 19, 2012 12:39 pm

Trebor wrote:hello, I followed your instructions....and got this:

Image



I have got the same problem. I checked to make sure there was no other AFCAD for KSEA on my system and other than the default one there is not.

I can bring the AFCAD up in AFX and it shows the runway in the preview mode in FS9 but as soon as I go off preview mode its no longer there.

I hopping someone might be able to point me in a new direction as I am out of ideas as how to get this to work.

thanks
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Re: My KSEA 3rd runway effort

Postby mole_man99 » Sun Dec 23, 2012 1:05 pm

Do you still have no third runway like in the screenshot above? All I can I think is that the altered afcad is not loading.

Try downloading the latest pack again, and replacing your AFCAD file with the one on the pack 'af2_flytampa_ksea.BGL'
http://www.darkanvil.net/fs9/ksea_2011_1.1.zip

If that does not work. Disable all addon mesh scenery to get back to default mesh, and go through the install process in the pack one by one to make sure a step is not missed.
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