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Runway lights and approach lights extremely faint.

Postby steveyb » Sat May 08, 2010 9:49 am

Hi, just like to say how impressive the poduct is, thankyou......I use triplehead2go and have had many issues with bloated lights for many add-ons over the past 2 years..managing to resolve some issues via various forums.... vienna seems different than most in that the runway lights are very tiny and faint....I cannot seem to adjust their sizes via the cfg.as I can, to many of my other add-ons. Reading various threads here, would it be due to a layer of "darkness" partially covering the runway/grass/taxiway area?
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Postby martin[flytampa] » Sat May 08, 2010 4:57 pm

Depending on what halo texture and cfg tweaks you are using that could be the case. I tested it with the default fsx halo.

First see if renaming the .bgl extension on these 2 files helps:

Addon Scenery/flytampa-vienna/scenery/

_grd_grass1_seasons_fsx.bgl
_grd_grass2_seasons_fsx.bgl
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Postby peacedivision » Wed Jun 09, 2010 6:03 pm

Same issue with extremely dim lights here. Using the default halo and disabling the two recommended bgls had no effect.
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Postby BernhardS » Thu Jun 10, 2010 2:34 pm

For me also. Much much too dim. Orientation by night is not very easy at the moment.

Bernhard
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Postby martin[flytampa] » Thu Jun 10, 2010 6:40 pm

Attached a screenshot of how it is meant to look using default Halo textures at 00:00 Summertime. If yours looks dimmer then this screenshot, it is likely because of a different Halo texture, like REX etc.

If it looks
loww_lights.jpg
loww_lights.jpg (91.03 KiB) Viewed 1395 times
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Postby martin[flytampa] » Thu Jun 10, 2010 6:43 pm

If it looks like above but is too dim for you the only option I have is to copy the file below into Addon Scenery/FlyTampa-Vienna/scenery/

These are runways from the FS9 version, which will produce brighter lights but in turn are not based on "FSX code" and may cause a fps hit.
rwy.bgl
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