St Maarten 1.2 Update (FSX)

martin[flytampa]
Site Admin
Posts: 5255

St Maarten 1.2 Update (FSX)

Post by martin[flytampa] » Fri Aug 06, 2010 5:45 pm

This update works for both the Complete and TNCN-Single version. There maybe small errors, so I am labeling it Beta for now.

Runway 10/28
Volumetric grass
Denser vegetation (from Grenadines)
Fixed LOD system
Improved ground Textures for FSX blending
New Maho wave textures
Includes all previous fixes (pink wall, autogen shadow etc)

http://www.flytampa.org/dwl/FlyTampa_Ma ... ate_12.exe
martin[flytampa]
Site Admin
Posts: 5255

Re: St Maarten 1.2 Update (FSX) Beta

Post by martin[flytampa] » Fri Aug 06, 2010 5:53 pm

Some grass shots
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Delta777
Posts: 272

Re: St Maarten 1.2 Update (FSX) Beta

Post by Delta777 » Fri Aug 06, 2010 7:54 pm

Wow, didn't expect to see a new update for TNCM! That are really some nice additions!
BOOM
Posts: 67

Re: St Maarten 1.2 Update (FSX) Beta

Post by BOOM » Fri Aug 06, 2010 8:32 pm

Wow,You guy's don't give up!!! very unexpected!!! Thank You!! :D
paavo
Posts: 1612

Re: St Maarten 1.2 Update (FSX) Beta

Post by paavo » Fri Aug 06, 2010 11:12 pm

The best gets even better, thanks for the update.
peacedivision
Posts: 9

Re: St Maarten 1.2 Update (FSX) Beta

Post by peacedivision » Sat Aug 07, 2010 12:15 am

Thanks for the update! One small item I noticed, all gates are now listed as RAMP MIL CARGO?
martin[flytampa]
Site Admin
Posts: 5255

Re: St Maarten 1.2 Update (FSX) Beta

Post by martin[flytampa] » Sat Aug 07, 2010 1:17 am

peacedivision wrote:Thanks for the update! One small item I noticed, all gates are now listed as RAMP MIL CARGO?
Yes, thats a "trick" to get rid of the default service vehicles that appear when "Airport Vehicles" is enabled under Traffic. We can't control the positioning of those and they are often half-way inside buildings etc.

PS: This shouldn't have any effect on AI and user parking behavior and ATC calls. If you find a downside to it let me know.
DJJose
Posts: 61

Re: St Maarten 1.2 Update (FSX) Beta

Post by DJJose » Sun Aug 08, 2010 3:39 pm

My lord!

I can't wait to try this update. Thank you SO much for your continued improvement of this masterpiece.
DJJose
Posts: 61

Re: St Maarten 1.2 Update (FSX) Beta

Post by DJJose » Sun Aug 08, 2010 3:40 pm

By the way, I LOVE your new forum.
eiden
Posts: 2

Re: St Maarten 1.2 Update (FSX) Beta

Post by eiden » Mon Aug 09, 2010 10:19 pm

It appreciates a wonderful update!

However, there was a problem.
A black wall is displayed.(TFFJ)
martin[flytampa]
Site Admin
Posts: 5255

Re: St Maarten 1.2 Update (FSX) Beta

Post by martin[flytampa] » Tue Aug 10, 2010 1:24 am

eiden wrote:It appreciates a wonderful update!

However, there was a problem.
A black wall is displayed.(TFFJ)
Run the Update, let me know what Message you get at the end.
eiden
Posts: 2

Re: St Maarten 1.2 Update (FSX) Beta

Post by eiden » Tue Aug 10, 2010 3:44 am

martin wrote: Run the Update, let me know what Message you get at the end.
OK!
It is pleasant.
Global Express
Posts: 22

Re: St Maarten 1.2 Update (FSX) Beta

Post by Global Express » Tue Aug 10, 2010 5:01 am

A nice update, but it would have been great if you'd included the new ramp at TNCM, which would have brought this airport up-to-date. :P Lots of simmers with extensive AI are running out of space at this airport so the ramp update would be very appreciated by many!

Saw the note in the original read-me PDF for TNCM - I guess you guys like hanging onto the past :wink: ah-hem... VHHX... incredible scenery though, stunning detail, can't knock it.
briansommers
Posts: 14

Re: St Maarten 1.2 Update (FSX) Beta

Post by briansommers » Wed Aug 11, 2010 6:18 am

fixed. ignore
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