Most Addons I think simply add content to the default.xml. Add content meaning new custom Autogen entries so we don't have to pick from the default trees etc but can insert out own models.
Normally the process is not to delete or modify default.xml's content, but to add to it (growing filesize overtime). In the case of FTX I assume they need 2 versions of the default.xml and the user skips between the 2 when switching FTX mode.
In this case (with FTX's 2 default.xmls), Addons like ours will add to the currently active default.xml, but not the other copy that FTX has. It maybe possible to run our Autogen Editor on both xmls, by switching FTX mode and running the Autogen Editor once in each mode. Not sure if this works tho.
About the file-size. By default FSX has this file encoded UFT16, some addons however leave it in UFT8 mode after adding their content. Initially I didn't know this and assumed everyone has it in UFT16, which caused the problems leading to this updated Autogen Editor. The new version now does convert it to UFT8 like many others.
UFT8 results in a smaller file size, so its not content that got lost, rather just a change in "encoding". You can check this by loading the default.xml in Notepad, then click Save As... and within the File Dialog look at the bottom Encoding Pulldown. For some people it will be ANSI, for others UFT8.
Next post I will paste the content which is added to default.xml by the Grenadines Installer. It should start right below the <Code>R</Code> line...
Last edited by martin[flytampa]
on Tue Dec 01, 2009 5:14 am, edited 2 times in total.