Boston V3 / FSX Preview

Acezboy
Posts: 204

Post by Acezboy » Sat Sep 05, 2009 9:48 am

If its going to help you afford food, of course I will buy it. If you want to get the most money out of products, get people to request what they want. Also sorry to hear about your job D:
KPryor
Posts: 76

Post by KPryor » Sat Sep 05, 2009 11:28 am

Beautiful work! I'll certainly be buying it. Sorry about the job, George, hope all goes well.
KP
OrlandoRadon
Posts: 23

Post by OrlandoRadon » Sat Sep 05, 2009 3:11 pm

will the gates be animated (Jetways, and gate vehicles)? i would LOVE that. Thanks for doing this and will buy this when its out!
george[flytampa]
Site Admin
Posts: 3526

Post by george[flytampa] » Sat Sep 05, 2009 3:20 pm

OrlandoRadon wrote:will the gates be animated (Jetways, and gate vehicles)? i would LOVE that. Thanks for doing this and will buy this when its out!
Static gates i'm afraid. We'll look into getting AES support later.
Last edited by george[flytampa] on Sat Sep 05, 2009 3:22 pm, edited 1 time in total.
UPS523
Posts: 127

Post by UPS523 » Sat Sep 05, 2009 3:21 pm

Sorry to hear about your job brother :-( will definitley be buying this scenery and look forward to many more from you. With the quality of work you do i see no reason why you couldnt make a living doing this. now if there was something we could do about all the fu$%ing scumbags who pirate this stuff :evil:
flyhalf
Posts: 44

Post by flyhalf » Sat Sep 05, 2009 5:08 pm

Looks great George. I love it. :D

Nice work.
skydvdan
Posts: 2121

Post by skydvdan » Sat Sep 05, 2009 5:45 pm

Acezboy wrote:If its going to help you afford food, of course I will buy it....
This is what popped in my head after this post...
Attachments
WillHTMLforFood.jpg
WillHTMLforFood.jpg (39.67 KiB) Viewed 11259 times
infus1on
Posts: 6

Post by infus1on » Sat Sep 05, 2009 6:52 pm

Well this certainly is exciting. As for your job loss I would love to support you by purchasing this great airport. Loved the FS9 version.
paavo
Posts: 1612

Post by paavo » Sat Sep 05, 2009 6:55 pm

Image
n797mx
Posts: 478

Post by n797mx » Sat Sep 05, 2009 9:21 pm

Image
bradley27
Posts: 172

Fly Tampa

Post by bradley27 » Sun Sep 06, 2009 6:58 pm

I wish you all the very best of luck with the new KBOS V3.

I would like to say THANKYOU for the finest and still THE BEST scenerys to offer in PC simulation, Your team is fabulous, Its been well over a year since we had gifts from you guys but your mentioning to wanting to do full time scenery work i think would make you a VERY RICH man if your talking in regards to FS work, the thought of FT Bangkok or FT Toronto...etc! (Examples) are mouth watering!

Thanks again for the fruits, Keep your chin up, we all love and worship your work!

Keeping FS9 alive

Brad
MidgeyMidget2
Posts: 1235

Re: Fly Tampa

Post by MidgeyMidget2 » Sun Sep 06, 2009 7:55 pm

bradley27 wrote:I wish you all the very best of luck with the new KBOS V3.

I would like to say THANKYOU for the finest and still THE BEST scenerys to offer in PC simulation, Your team is fabulous, Its been well over a year since we had gifts from you guys but your mentioning to wanting to do full time scenery work i think would make you a VERY RICH man if your talking in regards to FS work, the thought of FT Bangkok or FT Toronto...etc! (Examples) are mouth watering!

Thanks again for the fruits, Keep your chin up, we all love and worship your work!

Keeping FS9 alive

Brad
That was very well said, Brad. :wink:
MidgeyMidget2
Posts: 1235

Post by MidgeyMidget2 » Sun Sep 06, 2009 11:58 pm

JamesChams wrote:Nice one Gents! 8)
Why can't you be this nice over at the FSDT forums?

-----------------

Sorry George for the off-topic post.

I'm sure by now you don't need any sample imagery but if you do need some, make a post asking for it. I'm not too far from KBOS and I could try to get there on a weekend to snap some pictures for you (of course, from non-airside vantage points unless I feel like committing a federal crime, which I don't :D ) but I'd have to squeeze it in between school work and such. So I wouldn't be able to make any problems.
Orion
Posts: 90

Post by Orion » Mon Sep 07, 2009 2:23 am

Good work :D!

Just a question: is it possible that you make your jetways support inverse kinematics to make them work like the default FSX ones?

If you'd like, there's what seems to be a pretty good tutorial on doing them over here: http://www.fsdeveloper.com/wiki/index.p ... o_tutorial.

Thanks!
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