Board index » FlyTampa » Buffalo Intl. - KBUF

Updated Afcad

Postby n797mx » Sun Sep 05, 2010 7:43 pm

An updated afcad that gets as close to the real thing as flight simulator will allow.

Fixes:
-Corrected gate/parking assignments and locations
-GA planes now park at Prior Ramp and Cargo planes park at cargo ramp
-fixed prior ramp parking -planes now crowd in left corner like in real life and added against grass spots
-Added Remain Over Night spots. Planes now park along taxiway K in the morning but not day

*Includes fsx and FS2004, but for FSX please turn off ground vehicles, it is the same as FS9 just in FSX format*

KBUF updated afcad.zip
(45.1 KiB) Downloaded 987 times


*Not official afcad, not supported
I fly, you fly, we all fly!
n797mx
Posts: 470
Joined: Wed Aug 29, 2007 8:11 pm
Location: kbuf

Re: Updated Afcad

Postby newmanix » Sun Sep 05, 2010 8:09 pm

Testing it now!!
I hate when my girlfriend catches me making airplane noises.

I hate when my airplane catches me making girlfriend noises.
newmanix
Posts: 397
Joined: Sun Aug 24, 2008 5:18 pm
Location: Marina Del Rey

Re: Updated Afcad

Postby gladsonmoreira » Sun Sep 05, 2010 8:18 pm

n797mx wrote:An updated afcad that gets as close to the real thing as flight simulator will allow.

Fixes:
-Corrected gate/parking assignments and locations
-GA planes now park at Prior Ramp and Cargo planes park at cargo ramp
-fixed prior ramp parking -planes now crowd in left corner like in real life and added against grass spots
-Added Remain Over Night spots. Planes now park along taxiway K in the morning but not day

*Includes fsx and FS2004, but for FSX please turn off ground vehicles, it is the same as FS9 just in FSX format*

KBUF updated afcad.zip


*Not official afcad, not supported



Thanks n797mx,

but it's a non-official afcad update ?

and how can I turn off the ground vehicleson FSX ?
gladsonmoreira
Posts: 81
Joined: Fri May 01, 2009 9:50 pm
Location: Salvador - Brazil

Re: Updated Afcad

Postby n797mx » Sun Sep 05, 2010 8:38 pm

gladsonmoreira wrote:Thanks n797mx,

but it's a non-official afcad update ?

and how can I turn off the ground vehicleson FSX ?

Go into your settings and under the traffic tab slide the slider labeled "Airport Vehicle Density" and slide it down to zero. :wink:
I fly, you fly, we all fly!
n797mx
Posts: 470
Joined: Wed Aug 29, 2007 8:11 pm
Location: kbuf

Re: Updated Afcad

Postby Silverbird » Sun Sep 05, 2010 8:42 pm

gladsonmoreira wrote:
n797mx wrote:An updated afcad that gets as close to the real thing as flight simulator will allow.

Fixes:
-Corrected gate/parking assignments and locations
-GA planes now park at Prior Ramp and Cargo planes park at cargo ramp
-fixed prior ramp parking -planes now crowd in left corner like in real life and added against grass spots
-Added Remain Over Night spots. Planes now park along taxiway K in the morning but not day

*Includes fsx and FS2004, but for FSX please turn off ground vehicles, it is the same as FS9 just in FSX format*

KBUF updated afcad.zip


*Not official afcad, not supported



Thanks n797mx,

but it's a non-official afcad update ?

and how can I turn off the ground vehicleson FSX ?


Hi gladsonmoreira, Yes this is not in official afcad file from flytampa, so back up your original first before replacing it. Jordan, wanted to share it with us here as in option. the fsx traffic vehicle are control by the tab called traffic right after the the weather tab in fsx its called airport vehicle density. lol Jordan replied as I was typing. :)
Cesar

Intel I5-2500K 3.3GHz @4.7 Gigabyte GA-P67A-UD3 B3
Kingston HyperX Blu 4GB DDR3 1600Seagate 500 sata HD
Antec truepower trio 550 PNY Gtx 460 1gb
HP V75 WIN 7 64BIT FSX X Acceleration
Silverbird
Posts: 98
Joined: Tue Oct 06, 2009 1:10 pm
Location: Orlando FL

Re: Updated Afcad

Postby george[flytampa] » Sun Sep 05, 2010 8:59 pm

Thanks Jordan. Sounds good.
george[flytampa]
Site Admin
Posts: 2302
Joined: Thu Mar 25, 2004 11:53 pm
Location: Southampton, UK

Re: Updated Afcad

Postby gladsonmoreira » Sun Sep 05, 2010 9:52 pm

Thanks guys!
gladsonmoreira
Posts: 81
Joined: Fri May 01, 2009 9:50 pm
Location: Salvador - Brazil

Re: Updated Afcad

Postby newmanix » Mon Sep 06, 2010 1:11 am

Thanks much!
I hate when my girlfriend catches me making airplane noises.

I hate when my airplane catches me making girlfriend noises.
newmanix
Posts: 397
Joined: Sun Aug 24, 2008 5:18 pm
Location: Marina Del Rey

Re: Updated Afcad

Postby Etienne22 » Tue Sep 07, 2010 4:28 pm

This afcad really works?
Etienne22
Posts: 149
Joined: Sun Oct 11, 2009 11:09 am

Re: Updated Afcad

Postby n797mx » Tue Sep 07, 2010 4:43 pm

To my knowledge yes. :P
I fly, you fly, we all fly!
n797mx
Posts: 470
Joined: Wed Aug 29, 2007 8:11 pm
Location: kbuf

Re: Updated Afcad

Postby gladsonmoreira » Tue Sep 07, 2010 5:57 pm

I'm using WoAI and I realized that AI traffic at the KBUF decreased!
gladsonmoreira
Posts: 81
Joined: Fri May 01, 2009 9:50 pm
Location: Salvador - Brazil

Re: Updated Afcad

Postby yankeesji » Tue Sep 07, 2010 6:14 pm

gladsonmoreira wrote:I'm using WoAI and I realized that AI traffic at the KBUF decreased!


I noticed that also.
Joe
-------------------------------
I love my fans Fly Tampa long.
yankeesji
Posts: 217
Joined: Wed Sep 09, 2009 10:14 pm
Location: PANC

Re: Updated Afcad

Postby n797mx » Tue Sep 07, 2010 6:27 pm

All I did was move around some gates added some gates and re assigned gates, their should be no decrease. I use WOAI too and had no problems.
I fly, you fly, we all fly!
n797mx
Posts: 470
Joined: Wed Aug 29, 2007 8:11 pm
Location: kbuf

Re: Updated Afcad

Postby yankeesji » Tue Sep 07, 2010 6:29 pm

n797mx wrote:All I did was move around some gates added some gates and re assigned gates, their should be no decrease. I use WOAI too and had no problems.


Must be just the time of day then....
Joe
-------------------------------
I love my fans Fly Tampa long.
yankeesji
Posts: 217
Joined: Wed Sep 09, 2009 10:14 pm
Location: PANC

Re: Updated Afcad

Postby gladsonmoreira » Tue Sep 07, 2010 6:40 pm

yankeesji wrote:
n797mx wrote:All I did was move around some gates added some gates and re assigned gates, their should be no decrease. I use WOAI too and had no problems.


Must be just the time of day then....


Maybe...

WOW, now I flying with a great thunderstorm on KBUF with ActiveSky Evolution !!! :D
gladsonmoreira
Posts: 81
Joined: Fri May 01, 2009 9:50 pm
Location: Salvador - Brazil
cron