Update & Sydney YSSY

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FSXKid88
Posts: 15

Re: Update & Sydney YSSY

Post by FSXKid88 » Mon Mar 30, 2015 9:26 pm

Great to hear about the update George! Can't wait!! My questions for you is how is VAS looking with this scenery?
Marfarkar
Posts: 3

Re: Update & Sydney YSSY

Post by Marfarkar » Tue Mar 31, 2015 4:41 pm

For the not so tech heads, can some explain what VAS is??
jzimmermann
Posts: 2

Re: Update & Sydney YSSY

Post by jzimmermann » Wed Apr 01, 2015 2:48 pm

Marfarkar wrote:For the not so tech heads, can some explain what VAS is??
Hi there,

VAS refers to Virtual Address Space, more info about VAS is available here:

http://en.wikipedia.org/wiki/Virtual_address_space

As far as how VAS relates to FSX and Prepar3D, there is an article I wrote available here:

http://www.airdailyx.net/the-rise-and-fall-of-ooms/

Cheers,

Jerome
MichaelL
Posts: 3

Re: Update & Sydney YSSY

Post by MichaelL » Thu Apr 23, 2015 3:10 pm

george[flytampa] wrote:The Sydney project is going very well & is now nearing completion.

2014 wasn't a good year for George[flytampa] development, We lived in a tiny apartment with a newborn baby. Working from home became too distracting. So we bought a house (endless nightmare), packed, shipped, moved in & then the home improvement chores began. Finally we are all happy & settled in. Development time has increased to normal since Christmas.

Myself & Martin (mostly Martin), conducted massive amounts of R & D in 2014. Including the character animations, new vehicle models, jetway animations & many more I forget. Emilios joining the team helped us re-think the dull airport halo lighting & we experimented with a gorgeous new additive lighting system. Also, we found a more efficient way to boost the Frame Rate. Sydney benefitted from a 10-20fps boost from the new techniques, so I've been delighted with the performance on my aging 2600k i7.

Previews will come when it's complete. It's about 98% complete.
2% Seems to be taking a lot of work and time to complete.

Can we have another update please.
middiu
Posts: 4

Re: Update & Sydney YSSY

Post by middiu » Tue May 05, 2015 5:40 pm

any news? how is going with the 2%?? any ETA?
Thanks!!
george[flytampa]
Site Admin
Posts: 3542

Re: Update & Sydney YSSY

Post by george[flytampa] » Thu May 07, 2015 11:02 pm

middiu wrote:any news? how is going with the 2%?? any ETA?
Thanks!!
I've got no precise ETA but its getting there now.
Not many tasks left on the list as you can see below...

A few static jetways left to place on the Intl Termial. Don't worry there's plenty of animated jets in place already.
Night mapping for the ground/aerial texture. All other night mapping is complete.
Static ramp clutter/vehicle placement
Fix a few drawing order issues with the ground markings.
Polish, fix bugs & optimize.
& finally write the manual.

New shot tonight, More coming soon.
Attachments
GrassDomTerm.jpg
GrassDomTerm.jpg (394.23 KiB) Viewed 8912 times
DomTermSYD.jpg
DomTermSYD.jpg (262.36 KiB) Viewed 8912 times
edetroit
Posts: 111

Re: Update & Sydney YSSY

Post by edetroit » Fri May 08, 2015 2:29 am

Sounds like a long way off George….but what I see looks fantastic! :shock:

…..'suppose there will be an even longer wait for the FS9 version. :D
BoazDK
Posts: 220

Re: Update & Sydney YSSY

Post by BoazDK » Fri May 08, 2015 2:47 am

I spot that signature Mcdonald's sign! Good job! 8)
belal
Posts: 18

Re: Update & Sydney YSSY

Post by belal » Fri May 08, 2015 3:49 am

Looking nice!! I hope Orbx can allow you to use their ground vehicles!
ravemtech
Posts: 2

Re: Update & Sydney YSSY

Post by ravemtech » Fri May 08, 2015 5:53 am

Hi George,

With this new technique that gained a 10-20 frame increase for Sydney, can this be adapted to other FlyTampa products already made. I am sure that many like me get close to the limits with slow Frame Rates. To get such a boost with such fantastic scenery would be a welcomed update. Even if there is a cost involved, I would update all my FlyTampa products for this frame rate benefit.

If not, I still look forward to seeing it in Sydney when it comes out.

Thank you for your time to develop such great airports and to read this request.
Ravemtech
george[flytampa]
Site Admin
Posts: 3542

Re: Update & Sydney YSSY

Post by george[flytampa] » Sat May 09, 2015 6:21 pm

edetroit wrote:Sounds like a long way off George….but what I see looks fantastic! :shock:

…..'suppose there will be an even longer wait for the FS9 version. :D
I'll take a look at FS9 mate, but i think I might have crossed too many forbidden development lines to make fs9 possible.
edetroit
Posts: 111

Re: Update & Sydney YSSY

Post by edetroit » Sun May 10, 2015 1:48 pm

george[flytampa] wrote: I'll take a look at FS9 mate, but i think I might have crossed too many forbidden development lines to make fs9 possible.
If you can George that would be great. I know all us FS niners will be queuing up. :D
FreighterGuy
Posts: 2

Re: Update & Sydney YSSY

Post by FreighterGuy » Sun May 10, 2015 9:54 pm

Are the hangars open? Or are they all closed with the scenery?

It's looking very good, excited to finally have good scenery for Sydney and not have to put up with sand at Sydney Airport with the default scenery!

Cheers!
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