flyTampa for FSX?

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Cormega
Posts: 3

flyTampa for FSX?

Post by Cormega » Wed May 02, 2007 5:31 pm

I realize KTPA is considered a Legacy product, but is there any possibility of it being updated for FSX users? :-(
martin[flytampa]
Site Admin
Posts: 5202

Post by martin[flytampa] » Wed May 02, 2007 11:24 pm

Very unlikely. We can barely create new content for FSX that is worthy the name "Addon Product".
skydvdan
Posts: 2121

Post by skydvdan » Thu May 03, 2007 1:15 pm

martin[flytampa] wrote:Very unlikely. We can barely create new content for FSX that is worthy the name "Addon Product".
LMAO!!!

You guys have such high standards that you end up kind of screwing yourselves. But hey, that just means you're looking out for the good of the consumers. :wink:
specialist
Posts: 394

Post by specialist » Thu May 03, 2007 7:29 pm

You have those scenery designers that can put out three or four sceneries per year, and then you have FlyTampa. Out of those three or four sceneries put out are either lacking quality detail or fps. FlyTampa may not be a scenery producing machine, but every scenery put out are lacking neither of the two things I mentioned. As the old saying goes, good things come to those who wait. :wink:
Cormega
Posts: 3

Post by Cormega » Fri May 04, 2007 9:32 am

I'm no programmer, but how difficult is it to just "fix" the old KTPA scenery so that it works well in FSX?
I've experimented a bit and installed KTPA in FSX, it shows up fine, just doesn't blend well with surrounding scenery AND no AFCAD so theres no traffic! Isn't it possible to simply touch it up for FSX?
Also, I find it rather odd a company called flyTampa, who's lead programmer is in Tampa, but you seem to have abandoned KTPA??? Wheres the logic?





EDIT: I just read Martin's "Game Over" thread, I understand a bit better know...sucks for us eh? :-(
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