Miami Version 1.6

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Miami Version 1.6

Post by martin[flytampa] » Mon Aug 22, 2005 12:49 am

This V.1.6 update will only run with a clean installed full version of Miami. Clean installed meaning that the installation program was used and the scenery folder wasn't moved around.

Note: This update has been tested by over a dozen testers and customers without any problems. We do however wish to advise that you have a backup of your current/old Miami at hand in case this update causes any problems.


- Updated ground textures, less construcion and sand, better colors, more detailed pavement
- Updated ground night lighting (darker)
- All building textures converted to DXT3
- Minimized autogen exclusion around the airport
- Concourse B demolished/removed
- Concourse D extension added
- Concourse J nearly completed but without jetways
- Fedex Building
- Renumbered runways with new textures and darker skidmarks
- Changed center and edgeline colors
- Updated 3D edgelights with real 3D units.
- Updated "barrels" with real 3D ones.
- New hold short flashing lights
- Windsocks
- New afcads (2002 & 2004)
- Fixed progressive taxiline bug
- Fixed bug where scenery complexity had to be at dense or above

Download (8 MB self installer).

PS: The impact of 3D taxilights at Miami is huge. We recommend not installing them for up to double the framerate performance.

Please report any problems here or to
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Post by martin[flytampa] » Fri Sep 02, 2005 10:18 am

PS: If you happen to use the Freeflow Florida scenery, please go into the FS scenery database, find the entry "Miami Aerial Photo" and move that to a position above the Freeflow FL entry and below Fly-Miami. This will solve any issues with brown/dirt surroundings the airport.
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Post by specialist » Fri Sep 02, 2005 12:45 pm

Thanks Martin!

By the way, I have a friend who is looking at buying Miami, but he wants to know if this upgrade is automatically part of the original download for those purchasing now?
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Post by bondjames007 » Fri Sep 02, 2005 7:57 pm

Great stuff.
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Post by aarskringspier » Fri Sep 02, 2005 8:41 pm

THis update fixed every little thing that wasnt quite right with my MIA; thanks a lot for doing this Martin.
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Post by martin[flytampa] » Sat Sep 03, 2005 2:24 am

specialist: 1.6 isn't in the purchase download yet. That usually happens once a file that is only available here in the forum first, makes it to the actual downloads page. Whatever date is listed on the downloads page is also the date the purchase version is changed.
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Post by JDiaz » Sat Sep 03, 2005 1:44 pm

Wow Martin, amazing job thanks for the update!!!
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Floating jetways

Post by Ruahrc » Wed Sep 07, 2005 4:02 pm

I installed the Miami v1.6 patch and the jetways at Concourse B (I think it's concourse B cause it's missing) are still there- floating in space. Are these fetways in a bgl that I can simply delete or did something go wrong with the patch install?

BTW when I ran the patch .exe it created a new folder "miami" in the directory in which I ran the .exe (a temp directory). It contained the classic scenery structure (/scenery and /texture) so I copied that folder into my FT-Miami folder and overwrote all duplicate bgls. I figured the overwritten ones were the ones that got updated. Maybe there were some that I needed to remove though?

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Post by Ruahrc » Wed Sep 07, 2005 4:13 pm

Update- I removed the files conc2_gates, conc2_static, and conc2_detail.bgl and the anomaly dissapeared. I'll check around and see if anything else looks awry but I think that was the only thing.

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Post by Joseph29 » Tue Sep 13, 2005 3:06 pm

Thanks for the update Martin! I have a quick question, does the new AFCAD use crossing runways? The current AFCAD I have for v1.5 has crossing runways and I like the way it's working.

It's not a big deal if the new AFCAD does not have crossing runways. If it dosen't then I will just keep the AFCAD I have now, delete all the parking for it then copy the parking from the v1.6 AFCAD to the one Im using now.
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Re: Floating jetways

Post by martin[flytampa] » Tue Sep 13, 2005 10:35 pm

Ruahrc wrote:BTW when I ran the patch .exe it created a new folder "miami" in the directory in which I ran the .exe (a temp directory). It contained the classic scenery structure (/scenery and /texture)
Thats interesting to know since the installer shouldn't do that at all. It should either detect where you installed Miami prior and update it there, or refuse to install at all. No idea what happened that it would create a temp folder.
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Post by Ruahrc » Sat Sep 17, 2005 2:53 pm

Since I obtained my FlyTampa-Miami scenery from the Aerosoft U.S. Airports 1 CD Product it was not originally installed in the standard FT location. What I did was move it to a new location (...\Addon Scenery\FlyTampa-Miami\) and then went into the windows registry and updated the entry there so that it pointed in the correct location. Don't know if this has anything to do with it but maybe it does...

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Post by Dillon » Sun Sep 25, 2005 3:23 am

Martin the area west of runway 8L and 8R is still devoid of autogen....
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Post by martin[flytampa] » Sun Sep 25, 2005 4:08 am

odd, this is what we get here with 1.6
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