I have checked and there is nothing in content manager, only the US points of interest, which I have tried removing alreadyageva wrote: ↑Sun Dec 13, 2020 3:30 pm Now we are getting closer to understand where's the CTD comes from... Does the Premium version comes with KLAS/Vegas enhanced?
Can you open the Content Manager and search for KLAS/Vegas entries? If there are folders made by ASOBO, can you delete those folders and try again?
CTD after MSFS loads [Solved]
Re: CTD after MSFS loads
- hummelmose
- Posts: 29
Re: CTD after MSFS loads
Re: CTD after MSFS loads
Open Navigraph client, press the remove to uninstall the AIRAChummelmose wrote: ↑Sun Dec 13, 2020 3:41 pmI use Navigraph Beta - But its beta 11 and 2011 rev.
How to upgrade - I do get CTD all the time
Here you can find the new beta client: https://forum.navigraph.com/t/release-n ... ta-19/1848
Re: CTD after MSFS loads
where would that folder be?
I see this in folder
D:\MSFS\Official\OneStore\microsoft-usa-point-of-interest\scenery\microsoft\ms-poi
VEGAS-SHAPES.BGL
Edited to add: Deleting that file did not help.
I see this in folder
D:\MSFS\Official\OneStore\microsoft-usa-point-of-interest\scenery\microsoft\ms-poi
VEGAS-SHAPES.BGL
Edited to add: Deleting that file did not help.
Last edited by Manny on Sun Dec 13, 2020 4:12 pm, edited 1 time in total.
Re: CTD after MSFS loads
I don't use Navigraph add on.
- hummelmose
- Posts: 29
Re: CTD after MSFS loads
Have upgraded both now - thanks - Remove didn't make much sense to me :-)ageva wrote: ↑Sun Dec 13, 2020 3:43 pmOpen Navigraph client, press the remove to uninstall the AIRAChummelmose wrote: ↑Sun Dec 13, 2020 3:41 pmI use Navigraph Beta - But its beta 11 and 2011 rev.
How to upgrade - I do get CTD all the time
Here you can find the new beta client: https://forum.navigraph.com/t/release-n ... ta-19/1848
Trying KLAS again - I'm running PREM. DELUXE
Re: CTD after MSFS loads
I am running the Standard version without Navigraph and still get the CTD. I do have the US regional update installed though
Last edited by ual763 on Sun Dec 13, 2020 4:00 pm, edited 1 time in total.
- hummelmose
- Posts: 29
Re: CTD after MSFS loads
Upgraded NAVIGRAPH to latest beta and cycle
Still CTD.
Still CTD.
- hummelmose
- Posts: 29
Re: CTD after MSFS loads
Removed airport folder - kept city. No crash to desktop - But really not what I want :-)
- emilios[flytampa]
- Site Admin
- Posts: 1626
Re: CTD after MSFS loads
Guys, there are two more tests to run, hoping to figure out what causes CTDs to your setups. Please bear with me, I know it's not ideal, but we have no way of testing this otherwise since we don't see the issue here.
Ideally, only keep the flytampa-airport folder within community folder
Within folder: \flytampa-lasvegas-airport\scenery\world\scenery you will all have an 'objects.bgl'
We will need to replace this file with two different versions and test which one works (hopefully one will).
You have two attachments named:
-objects_noKLAS.zip (you will get custom and stock objects overlapping at the airport)
-objects_noOBJ.zip (you will get no objects at the airport)
Each contain a file named 'objects.bgl'. What you will have to do is replace the original file in '\flytampa-lasvegas-airport\scenery\world\scenery' with one of the files in each of these .zip archives attached here. You may want to backup the original (ie put it in a folder named objects_original).
Unfortunately, only identical named objects.bgl are allowed, so it will have to be done in this way.
Please report if any of the object.bgl files worked, and which was the succesful .zip (if any)
Ideally, only keep the flytampa-airport folder within community folder
Within folder: \flytampa-lasvegas-airport\scenery\world\scenery you will all have an 'objects.bgl'
We will need to replace this file with two different versions and test which one works (hopefully one will).
You have two attachments named:
-objects_noKLAS.zip (you will get custom and stock objects overlapping at the airport)
-objects_noOBJ.zip (you will get no objects at the airport)
Each contain a file named 'objects.bgl'. What you will have to do is replace the original file in '\flytampa-lasvegas-airport\scenery\world\scenery' with one of the files in each of these .zip archives attached here. You may want to backup the original (ie put it in a folder named objects_original).
Unfortunately, only identical named objects.bgl are allowed, so it will have to be done in this way.
Please report if any of the object.bgl files worked, and which was the succesful .zip (if any)
- Attachments
-
- objects_noOBJ.zip
- (54.57 KiB) Downloaded 329 times
-
- objects_noKLAS.zip
- (18.93 KiB) Downloaded 358 times
- hummelmose
- Posts: 29
Re: CTD after MSFS loads
I will try - Back in 10-15 minutesemilios[flytampa] wrote: ↑Sun Dec 13, 2020 4:04 pm Guys, there are two more tests to run, hoping to figure out what causes CTDs to your setups. Please bear with me, I know it's not ideal, but we have no way of testing this otherwise since we don't see the issue here.
Ideally, only keep the flytampa-airport folder within community folder
Within folder: \flytampa-lasvegas-airport\scenery\world\scenery you will all have an 'objects.bgl'
We will need to replace this file with two different versions and test which one works (hopefully one will).
You have two attachments named:
-objects_noKLAS.zip (you will get custom and stock objects overlapping at the airport)
-objects_noOBJ.zip (you will get no objects at the airport)
Each contain a file named 'objects.bgl'. What you will have to do is replace the original file in '\flytampa-lasvegas-airport\scenery\world\scenery' with one of the files in each of these .zip archives attached here. You may want to backup the original (ie put it in a folder named objects_original).
Unfortunately, only identical named objects.bgl are allowed, so it will have to be done in this way.
Please report if any of the object.bgl files worked, and which was the succesful .zip (if any)
Re: CTD after MSFS loads
Trying this nowemilios[flytampa] wrote: ↑Sun Dec 13, 2020 4:04 pm Guys, there are two more tests to run, hoping to figure out what causes CTDs to your setups. Please bear with me, I know it's not ideal, but we have no way of testing this otherwise since we don't see the issue here.
Ideally, only keep the flytampa-airport folder within community folder
Within folder: \flytampa-lasvegas-airport\scenery\world\scenery you will all have an 'objects.bgl'
We will need to replace this file with two different versions and test which one works (hopefully one will).
You have two attachments named:
-objects_noKLAS.zip (you will get custom and stock objects overlapping at the airport)
-objects_noOBJ.zip (you will get no objects at the airport)
Each contain a file named 'objects.bgl'. What you will have to do is replace the original file in '\flytampa-lasvegas-airport\scenery\world\scenery' with one of the files in each of these .zip archives attached here. You may want to backup the original (ie put it in a folder named objects_original).
Unfortunately, only identical named objects.bgl are allowed, so it will have to be done in this way.
Please report if any of the object.bgl files worked, and which was the succesful .zip (if any)
- hummelmose
- Posts: 29
Re: CTD after MSFS loads
Objects_noKLAS works
But plane jumps when starting on RW 26R
but no CTD - Will try NoOBJ now
But plane jumps when starting on RW 26R
but no CTD - Will try NoOBJ now
- hummelmose
- Posts: 29
Re: CTD after MSFS loads
NoOBJ Crashed to desktop
BTW:
There was no star on KLAS on the NoKLAS
There was a star on NoObj on the KLAS in map
BTW:
There was no star on KLAS on the NoKLAS
There was a star on NoObj on the KLAS in map
